Lore24 Week 5
I am feeling really good about this week's progress! Things are clicking into place.
Week 5
Day 22
- This one got long, so see my write-up here. I did a write up on a fort that turns out to be controlled by golems.
Day 23
- I rolled a 3 on my Lore24 quick table: new place. POI subtable roll: another Lair! (If you didn't click through, that was what I rolled yesterday). The last Lair has NPCs, so I'm thinking next is a proper monster lair. How about a den of Dracolisks? These are the juvenile form of dragons--but nasty all on their own.
Day 24
I rolled a 4 on my Lore24 quick table: new artifact! I'll describe Dwarven Runt Bridles, used to be able to keep livestock without them outgrowing their containment. As the flora and fauna of Sablevine continue to grow over their lifetimes, huge livestock could quickly get out of hand.
Animals wearing such Bridles have reduced rate of growth but can also be subject to mood swings like a hormonal teenager.
Day 25
When I think about Sablevine I always thought I should have a nice way to introduce a fantasy world that has typical, tropey touchstones like Dwarves Elves and Dragons but also its own unique rules. What keeps coming to mind is an isolated, safe town who lost all contact after the fall of the Divine Empire. They know things have changed outside their walls but they don't know much. Something has changed that now requires stalwart young folk to venture outside the walls--maybe an elder is sick, or there is an invasive plant/vermin they can't get rid of, or they are being stalked by a new bird of prey in the region. Or maybe they sent their strongest out to re-establish contact with others in the region and now they haven't returned. Maybe one of them is a village matriarch's son.
Anyway, I want to begin writing up this town. Let's call it Bannora.
Day 26
- Rolled a 1: reread an old entry and tweak it or brush it up. I've been thinking about the Fort I wrote up earlier this week. What other twists could we add? What comes to mind is another NPC or group of NPCs that isn't one of the Golems, but lives with them... Or is tolerated. Now the fort has Myra and her sad band of misfits. I took the time to complete the Rule of 5, and now the fort boasts some complications: a recent election put a new, more aggressive-minded golem in charge. The fort has a sordid history tied in with the Divine Empire's xenophobic conquests, and a "young" golem has gone missing.
- What a brew! I'm liking the Rule of 5.
Day 27
- 17: write up a tie-in or hook to another element in the setting. I dropped a hook to a local faction in the Fort Rhyddid entry (the anxious Warlord Jobin) and to the past of the Church of the Divine Empire (Strife-Fathers were the spiritual and military leaders of the empire's conquests).
Day 28
- Haven't had coffee so I'm rolling once again: 4, New Artifact. Okay! I dug this one out of an older worldbuilding wiki, dusted it off, and added a d6 table. Let's talk about Jabbers, the once-common devices of the Divine Empire which were used by the well-off in lieu of letters. These record and play back sounds.
- I also added some historic uses as chaff for the imagination of how clever dungeon delvers might use one of these that they find.
- Also added some little details to the characters of the Fort above. I guess this one struck a chord.
Day 29
- I think my "Lair" of Fort Rhyddid got away from me. It is somewhere in between a Lair-proper and a village in and of itself. It doesn't really give off hostile vibes, what with the (contended) pacifists and all that. So here's a proper Lair: the feared Vampyre Haunts.
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